What is a cross-game?
While true ownership and resellability are big things that gamers and developers talk about in phrases of gaming NFTs, there is one major gain that doesn’t obtain nearly enough attention: an effective two-way advertising incentive.
This is how the cross-game really excels – the moment games can instantly find other game’s assets, and build their own decryption of those in-world. This does not require importing 3D models from a game into another, just involves examining simple key/value pairs and other data that is small enough to be kept on-chain. This is actually web3 method of leveraging cross-game assets, and it can be done for a wide range of levels, from wallet checks to simple reputation (similar to reading an API), to the end up to total dialogue trees and shrubs based on prior choices that players have made in other online games.
Cross Video game (Japanese: | Hepburn: Kurosugemu) is a baseball manga series by Mitsuru Adachi that ran in Weekly Shonen Sunday coming from 2005 to 2009 and won the 54th Shogakukan Manga Award with regards to Boys’ Category in 2009. Viz Media includes licensed both the manga series and a year-long www.businessdesk.info/5-cool-games-for-xbox-kinect anime variation that started out airing completely. Think The Wonder Years + The Natural with more hockey.